Ubisoft’s Skull and Bones Delayed

Last Edited: May 19, 2018 | Published: May 19, 2018 by

Ubisoft’s Skull and Bones Delayed

If you are wanting to play a pirate tormenting the open sea and you planned on doing that with Ubisoft’s Skull and Bones, you are going to have to wait.

Ubisoft has announced that their epic pirate game, Skull and Bones, for the PS4, Xbox One, and PC, has been delayed. Originally slated to be released sometime in the second half of this year, the game now has been pushed to the 2019-2020 fiscal year for Ubisoft. That means that the soonest we can expect it is the latter half of next year, although some believe it could come as early as April, 2019. But I wouldn’t count on it.

If you haven’t heard about the game, have a look at the trailer below:

During an earnings call, the company had this to say: “Ubisoft has decided to give itself more time to develop Skull & Bones to offer players an even more engaging experience”. The game’s creative director, Justin A. Farren, gave a few more details about the decision on the Ubisoft forums. “[We] want to make this game right in order to achieve our ambition to deliver the ultimate pirate game set to thrill players at launch and for years to come,” he said. “Our goal remains as clear as ever: build a shared systemic open ocean that captures the essence of the pirate fantasy and is full of activities.” He went on to say, “We aspire to create a game where the act of attacking and robbing ships at sea – and where every single decision you make – requires you to carefully assess the risk versus reward.”

The game itself is primarily a multiplayer game, although there will be a singleplayer game included, as well. The game allows players to take control of a pirate ship on the Indian ocean and fight it out with others in epic sea battles taking place in an open world that would make Jack Sparrow proud. Have a look at a demo of the gameplay below:

While I admit I’m speculating here, I believe the delay is related to what many who got their hands on early demos of the game said. While most felt that the gameplay was fun and compelling, they did feel it was a tad shallow. Chances are Ubisoft took this to heart and decided to delay the game in order to add more depth to the gameplay and much more for players to do.

Skull and Bones promises to be one of the best and most promising pirate themed games ever to be made, and it appears that Ubisoft is doing everything they can to make sure they get it right. After all, they don’t want to earn a reputation like EA did with Star Wars Battlefront and their lack of content or inclusion of too much premium content. While the delay is disappointing in many ways, hopefully it will make the game even better and save the company from having to release patch after patch to improve the experience after the fact.

What do you think about this news? Are you okay with the delay for a better experience or do you still want the game this year? Sound off in the comments below.

About the author

Matt Garrett

Matt is an IT professional with over fifteen years experience supporting network infrastructure and computers. An avid gamer, Matt enjoys his time playing and writing about his experiences both in the IT world and in the gaming communities. You can find more of his writing for LaptopNinja where he enjoys talking about everything tech.


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